While spending resources to bring more things into the rift makes sense, if we have to banish the rift surged enemy out of the rift to put more things in the rift, why didn't we just banish more things into the rift in the first place?įundamentally, this ability doesn't seem to know what it wants to do. ![]() Great, our rift propagates by us.casting banish, cataclysm, or sitting around twiddling our thumbs. If one of those marked things leaves the rift, it loses that visual identifier and rips a bunch of things around it into the rift. Surged enemies that leave the Rift perform a radial Banish. Rift Surge on a target not in the rift is just visual noise, it is a debuff that in almost any practical scenario has no effect. If left alone, this newly Rift-Surged enemy will continue to exist without any other effects. When you kill something marked, it marks a new thing! Great! Except that thing isn't marked as being in the rift, it's marked with a debuff that does actually nothing. When killed the Rift Surge is transferred to a nearby enemy outside the rift. It's a great identifier, and if riftbound baddies were so clearly marked by default Limbo would probably be a lot less frustrating in pubs. That debuff clearly marks things as in the rift, which tells you which ones you can and can't shoot. ![]() Surges nearby Rift-bound enemies with Rift energy.Ī debuff is placed on enemies in the rift. Surges nearby Rift-bound enemies with Rift energy. Why does Limbo's 3 work the way that it does? It sounds like a fun and interesting propagation mechanic on first glance, but it actually is one of the most visually unintuitive abilities in the game.
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